【420:2】Thread:Feedback for the devs.
Verranis 2016-01-16 19:43:17 No.420
Hey, I just saw the game went to open alpha so i tried it out. As a Unity developer (since 2007) I know how things work, so I look about that way as well.

Pros:
- Not a Crysis but it has a good atmosphere.
- Music is wonderful.
- Animations are good enough.
- This explore everything thingy is great.
- The map works really good.
- Skills are working, and have a variety as well.

Cons:
- How did you fu** up the name so badly? Project Kyrill was cool, but whats this Ninelives. It sounds horrible.
- I noticed is there are no hints or tips at the beggining, and thats not good.
- Would be great if the map would show where do i have to go when doing quests.
- I miss leveling :c
- Why every creature is mad at me? Everyone wants to kill me.
- Would love to see more options. Like disable shadows etc...
- You should start at small towns, becouse I hate when you just got 5 different quest at the same time.

As I see this game needs a long time until its finished, but it will be a great game.
Keep up the good work!
Feedback for the devs.○nî  2016-01-26 15:09:24  No.571
Name is fine. NineLives is better than "Project" anything.

This is cool there's no levelling, I think instead of levelling, having the gear make the difference between players is a great idea- so long as there is variety in appearance and uses and there's a large diverse crafting book/recipies for it.

I also would like it if not everything was aggressive. Especially if it played into the race idea, like having Gnolls be passive towards the Goblins, but flee Ogres and attack Humans/Nightbreed.

The current starting area is fine.

Lack of hints at the start is a problem when you haven't played an mmo/orpg before.

You want a disable shadows option? How BAD is your computer?
Feedback for the devs.Falbal  2016-09-16 04:42:17  No.1543
Acutally, I miss leveling up too. The system without leveling up is fine in the beginning, where you slowly work your way into harder and harder areas, and find better and better equipment, but at some point, it becomes very hard to make any progress. It is mostly about luck, about what good items you might get as drops. There is no way to actively train in order to get better stats.

What I think this game needs badly is trade between players. Then there would be a point in fighting monsters, collecting money, and saving up to buy whatever equipment you need to become better. There would be a goal other than just hoping to get something as a drop that is better than what you already have.

Alternatively there needs to be a much more advanced system for crafting, so that we can collect ressources, and craft those into better items. I have crafted what there is to craft, and again it is just a matter of luck if I get something that is better. I cannot work on gathereing ressources for crafting something that I know for sure will be better. It is the same items over and over again, only with other random stats.

I would really like some way of actively working towards becomming better, other than having it all come down to luck.
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